Monday, March 31, 2014
Can I survive island cultists while raiding tombs?
Friday, March 28, 2014
Fable Anniversary Review
I love the Fable franchise.
Even with the quirks of Fable III that I disliked, the third
installment was still fun to play. I absolutely loved the first Fable
so I was excited to play this new version of the old classic.
Fable Anniversary is a good game. It's pedigree shines through. The mechanics are solid, the world is enchanting, and the new graphics add a layer of modern beauty that was missing from the older version.
Fable Anniversary is a good game. It's pedigree shines through. The mechanics are solid, the world is enchanting, and the new graphics add a layer of modern beauty that was missing from the older version.
Breakfast tacos not included. |
There are issues. My first few days of game-play were
halted several times my freezes. The game would freeze so completely
that even returning to the Xbox home-screen was not an option. As of
this writing, a patch has been released and these lockups have been
reduced significantly. I have experienced another single lockup in the
last three or four hours of playing though.
Though I do fear another freeze while playing, other than that, Fable Anniversary is a joy to play. There is a significant nostalgia factor here as the voice recordings are all carried over from the old release but even outside of that factor, the fluid fight mechanics, collecting every weapon and piece of armor, and the story itself all keep me coming back for more.
The only significant issue I have with the modernization aspect is some of the interface options the developers used. Fable needed an interface overhaul. The original was a maze of pages but this version isn't that much better. There is a lot of detail that Fable Anniversary needs to give the player but I feel navigating through that information still could have been streamlined.
The Factors
I only have an hour factor:
Perfect. An hour gives you enough time to not only complete a few
quests, play some pub games, and talk to people but it also gives you
time to enjoy the scenery. Fable Anniversary is a very pretty game and I
found myself enjoying the view on more than one occasion.
I only have ten minutes factor:
I only have ten minutes factor:
Okay. There is some progress to be made in a ten minute session
but not much. You may be able to complete a quest or even a couple of
the shorter quests but Fable Anniversary is a video game best suited for
slightly longer play sessions, around thirty minutes or so.
Kid walking in factor:
Kid walking in factor:
Great. Fable
is modern family friendly and about as raunchy as a live action Disney
film. There are some adult situations such as drinking and a brothel
but nothing that I feel steps over the line into indecency. This is an
RPG so there will be cartoon-like killing but the game is simple and
comic enough that older children (around 9 and over) can play without
much help.
Significant other factor:
Significant other factor:
Good. No multi-player but provided
you both like this style of game, multiple save slots allow two or more
players to work through the game at their own pace, making their own
moral decisions. Of course, this also means a single user can play the
game as good or evil without one save overwriting the other.
Final Verdict:
Final Verdict:
8/10 - A fully patched Fable
Anniversary without the game stopping bugs deserves a fairly high score. The
original Fable is still a great game and although there are some
questionable interface decisions, this version makes the world
beautiful. Overall, Lionhead have made a great game better.
Tuesday, March 25, 2014
Facebook buying Oculus VR is not the end of the Rift
I have to admit, my first reaction was one of
sinking dread. Like hearing a great show got canceled by a network that
never gave it a chance (Pushing Up Daisies anyone?). How could this
possibly be anything but a give-up by Oculus VR in the face of Sony
developing better technology.
Well, here is why I think this is may not be a bad move.
Not the Oculus Rift |
First,
there will always be a bigger fish. This is the modern tech world.
There are no small players anymore. Like the maturation of any
industry, any good idea is going to be absorbed by a big fish. This is
an inevitability. This isn't a guarantee that the Oculus is great tech
by itself but I've seen first hand that it is really good tech.
Facebook is making an investment in the future, an investment in
technology that works.
Second, the Rift is no longer a
unique technology. Sony is working on their own VR and Mircrosoft
probably is as well. And with Microsoft's newly found belief in the PC
as a gaming platform (we'll see MS, we'll see) Oculus was in danger of
being passed by the faster and better behemoths of the world. The
influx of money and people that Facebook should bring may be the only
thing that drives the Rift to keep pace.
Probably not the Oculus Rift |
Finally, Oculus VR
has been innovating the Rift publicly longer than anyone. The benefit
of this can not be overstated. The changes they've made are not only
single handedly moving VR forward, they are currently ahead of the game
in some respects. Believe me, I do not trust Facebook with this
technology but they have a chance here to be the nameplate on some of
the most innovative technology to be unleashed onto the public in years.
So, as with any major business partnership, let's all
just take a deep breath and see what happens before we start getting out
the pitchforks.
Monday, March 24, 2014
Mirror's Edge Gameplay
Having fun and playing Mirror's Edge for the first time.
I'm going to shoot her hair.
I'm going to shoot her hair.
Wednesday, March 19, 2014
South Park: The Stick of Truth Review
There are
two things that you should know about South Park: The Stick of Truth. First,
it is hilarious. I rarely laugh out loud due to intentional humor in a
video game but this game is actually funny. Second, it's a really good
RPG. While it pokes fun at the genre and at itself throughout, the
combat and gear mechanics work really well.
The combat in SP:TSOT is timing based. This is similar to the Mario and Luigi RPG games on the DS or 3DS. When you attack or defend, pressing the right button at the right time will have a significant effect on the amount of damage given or received. Performing these moves correctly will be the difference between winning and losing battles. This may be a turn off for some but personally, I love the mechanic. Every battle keeps you engaged.
The humor in this game is top notch but it is crude. There are swear words and scatological jokes at every turn. This is a South Park game so you wouldn't expect anything different. Farting is a major game mechanic and still funny after several hours of gameplay. Interspersed with these base references though are references to modern pop-culture and of course, several references to video games. Every game mechanic seems to not only work but also be a parody of a game mechanic seen in other games.
The Factors
I only have an hour factor:
I only have ten minutes factor:
Kids walking in factor:
Significant other factor:
Final verdict:
Monday, March 17, 2014
Euro Truck Simulator 2 Gameplay
Hauling hazardous cargo through English countrysides. Pro-tip: passing on a blind curve may be dangerous.
Friday, March 14, 2014
The Walking Dead (Season 1) Review
This is what a modern adventure game should feel like. I
have to admit to being a fan of the TV show and adventure games in
general so there is a level of bias here. Still, if the execution was
flawed, this game would have suffered significantly.
The game is a joy to play. It keeps you on your toes the entire time and in the end you will not only feel like you have survived something but you will most likely have made an emotional connection with more than one character.
The game is a joy to play. It keeps you on your toes the entire time and in the end you will not only feel like you have survived something but you will most likely have made an emotional connection with more than one character.
The Walking Dead is a modern style point and click. So you will be walking a character around what are essentially static environments. If you've had trouble with past games in controlling character movement, I believe The Walking Dead will be a refreshing change. There were a couple of times the character went in a different direction than I intended but this was never during critical moments.
And there are some critical moments. I hesitate to call these twitch moments but there are several times you will need to react quickly. This is a game set in a post apocalypse with zombies. It is not an action game but it would feel out of character if there were no action moments. The game does a good job of balancing those tense, think on your feet scenes, with cool-down moments giving you a chance to breathe.
Your choices have interesting consequences. Multiple playthroughs or having multiple people play the game, choosing different options, is recommended. These choices range from the seemingly inconsequential such as varying similar replies to a character's question to the critical such as choosing which life to save.
I only have an hour factor:
I only have ten minutes factor:
Kid walking in factor:
Mixed. This is a
Walking Dead game so it will have it's fair share of gore. There's also
a number of swear words used, probably a few more than you would hear
in a PG-13 movie. So this may be a headphones or after-bed time only
game. With regard to kids playing it, my own judgement says no kid
under 12 should play this. For kids older than 13, it will depend on
the kid. There are adult choices to be made in the apocalypse and you
will need to decide if your young ones are mature enough to make those
choices.
Significant other factor:
Significant other factor:
I generally do not like playing adventure games with another person but having two people play the game on their own time and talking about it later can be fun.
Final Verdict:
Steam Link:
Developer link:
Wednesday, March 12, 2014
Riptide GP2 PC Gameplay
Riptide GP2 PC Gameplay
I love arcade racers and the Hydro Thunder series is an old favorite. Riptide GP2 is by Vector Unit, the same makers as Hydro Thunder Hurricane for Xbox 360 and PC.
Monday, March 10, 2014
KAMI review
Technically, this is a one note game but the note is challenging enough to be rewarding. KAMI does not penalize you for wrong answers. You are more than welcome to solve each board in more than the minimum moves but you will feel shame and return to the same board to try harder. Restarting a level is quick and painless which goes along way to alleviating any frustration which could build over time.
The puzzle concept is fairly simple. Choose a color, click a differently colored square, turning all similar colored squared which also touch that square into the same color. The goal is to make the whole board the same color. As with all good puzzle games, the first few boards teach the basic concepts and the difficulty quickly ramps from there.
When I first started the game I thought the number of boards or levels seemed low but after spending ten minutes trying to solve one of the harder boards, I know longer feel this is the case.
KAMI is divided into two area, the regular puzzles are presented in increasing difficulty. Each section of the regular puzzles first introduces a general concept in how you solve the type of challenge presented. The premium puzzles are where the real head-scratchers are and these puzzles can take a long time to solve. Do not use the hints for the premium puzzles as that ruins the fun.
I only have an hour factor:
I only have ten minutes factor:
Kids walking in factor:
Significant other factor:
Unfortunately,
there appears to be only one save as of this writing. So there's no way to really compare
or compete against another user with their own progress on their own
save. Puzzle games are generally a solo experience but it would have
been nice to allow for a second or third user's clean sheet to start
from.
Final verdict:
Developer Link
Subscribe to:
Posts (Atom)