Technically, this is a one note game but the note is challenging enough to be rewarding. KAMI does not penalize you for wrong answers. You are more than welcome to solve each board in more than the minimum moves but you will feel shame and return to the same board to try harder. Restarting a level is quick and painless which goes along way to alleviating any frustration which could build over time.
The puzzle concept is fairly simple. Choose a color, click a differently colored square, turning all similar colored squared which also touch that square into the same color. The goal is to make the whole board the same color. As with all good puzzle games, the first few boards teach the basic concepts and the difficulty quickly ramps from there.
When I first started the game I thought the number of boards or levels seemed low but after spending ten minutes trying to solve one of the harder boards, I know longer feel this is the case.
KAMI is divided into two area, the regular puzzles are presented in increasing difficulty. Each section of the regular puzzles first introduces a general concept in how you solve the type of challenge presented. The premium puzzles are where the real head-scratchers are and these puzzles can take a long time to solve. Do not use the hints for the premium puzzles as that ruins the fun.
I only have an hour factor:
I only have ten minutes factor:
Kids walking in factor:
Significant other factor:
Unfortunately,
there appears to be only one save as of this writing. So there's no way to really compare
or compete against another user with their own progress on their own
save. Puzzle games are generally a solo experience but it would have
been nice to allow for a second or third user's clean sheet to start
from.
Final verdict:
Developer Link
No comments:
Post a Comment