The atmosphere of the game is likeable and it's a treat to hear Gaiman's narration. The gameplay is unfortunately lacking.
Showing posts with label pc. Show all posts
Showing posts with label pc. Show all posts
Wednesday, August 20, 2014
Wayward Manor Let's Play (Act 1)
The atmosphere of the game is likeable and it's a treat to hear Gaiman's narration. The gameplay is unfortunately lacking.
Tuesday, June 10, 2014
Monday, June 2, 2014
Monday, May 19, 2014
Tuesday, May 6, 2014
Tuesday, April 29, 2014
Trials Fusion Review
I have a love hate relationship with
the Trials franchise. I absolutely love finally nailing a run I've been
attempting over and over again. I love the feel of smoothly landing on
a steep downhill and carrying the momentum into a massive jump.
But there is no game that I have sworn at or been more angered by. Trials can be a truly frustrating experience. From missing a gold medal run due to being off by a fraction of a millimeter when approaching a specific ramp to attempting a hard transition over one hundred times in a single run, Trials can bring out the worst in me.
But there is no game that I have sworn at or been more angered by. Trials can be a truly frustrating experience. From missing a gold medal run due to being off by a fraction of a millimeter when approaching a specific ramp to attempting a hard transition over one hundred times in a single run, Trials can bring out the worst in me.
For the most part Trials Fusion is more of the same. This is a good thing. Fans of the series will feel right at home. The new futuristic environments are a welcome change. It seems like there's always something interesting in the background and the Tron-like tracks and buildings make for a welcome break from the dirt trails and pavement of usual Trials fare.
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| Here, a biker explores various Instagram filters. |
Some of the tracks in Trials
Fusion are brilliantly laid out. The early tracks flow with a
satisfying smoothness and later tracks seem to have a good pace of
difficult sections and easier obstacles that give the player a chance to
catch their breath.
The difficulty ramps up in a similar manner to other games in the series. I always get to a point, playing through Trials courses where finishing the course means a bronze medal and nearly (or over) a hundred restarts along the way. Though frustrating and the source of all my seething hate when being attempted, this is one of the reasons I play Trials and getting better at these insane courses is extremely satisfying.
The difficulty ramps up in a similar manner to other games in the series. I always get to a point, playing through Trials courses where finishing the course means a bronze medal and nearly (or over) a hundred restarts along the way. Though frustrating and the source of all my seething hate when being attempted, this is one of the reasons I play Trials and getting better at these insane courses is extremely satisfying.
What doesn't work for me are the added features. The quad bike is a nearly meaningless addition. It does feel weighty and therefore different than the normal motorbikes but the difference is slim and the few times it is used amount to little more than an extended skill mini-game.
I
love the mini-games in Trials but the few available in the base game
leave a lot to be desired. Most are neither inspired nor fun.
The least successful addition is the new trick system. This seems like the exact method of how not to create a trick system. I understand what they were going for with a physics based system and I like the idea but it fails in execution.
The system does not work. Some of the time the game does not recognize my input and the trick never starts. If the trick does start, sometimes the game doesn't recognize the trick took place. This was especially frustrating on one skill game level that has you perform tricks before you hit the ground. It seems like half the time I performed a flip version of a trick, the game wouldn't see it and the trick would fail.
The good news is, there are only one or two trick tracks per section so like the quad bike, they amount to little more than an extended skill game. I would have loved for the trick system to be button based.
The other mark against Trials Fusion is that it still feels like its in a beta state. Some of the "Garage" screens will fail to load such as changing your rider's gear. These screens will sometimes load without issue and sometimes just result in a wait cursor. Similarly, when playing various tracks, the screen where you can choose what bike to use will be black. You can still choose the bike but you do not see anything other than the bike's name.
The Factors
I only have an hour factor:
Great. An hour may even be a little too long to play Trials
Fusion. It can take a while to get through a few of the hard tracks and
an hour does give you plenty of time to trudge through a lot of resets
when needed as well as download and try out a number of user made
tracks.
I only have ten minutes factor:
Kid walking in factor:
Great. Very
tame music and dialog paired with colorful visuals make this a great
game for kids to watch or try themselves. Trials Fusion is a great
builder of hand-eye coordination for young and old alike.
Significant other factor:
Final Verdict:
Developer link
Monday, April 21, 2014
Wednesday, April 9, 2014
Monday, April 7, 2014
Godus 2.0 Preview
Godus is still in beta and according
to the splash screen, only about half way complete. So the game is far
from a review stage.
I had every intention of writing an
article on Godus previously, a negative article about how the
development team failed to deliver on it's promise.
However, a new version was released a few weeks ago. I
recently played the update for a few hours and, in my mind, 22can has
redeemed itself with the release of 2.0. Godus, feels like a game now.
I don't mean that lightly. Before, Godus felt like mindless clicking
with a kind of nebulous goal somewhere in the future.
But now, the direction you are leading your people is
obvious. What you want and how you can accomplish it is clearly seen
and the game rewards you for moving in the proper direction.
Essentially,
the game revolves around a few systems that feed each other. Flatten
the land to get more followers and free chests with stickers. More
followers get you more belief (so you can flatten more land) and more
stickers improves the world through the card/time line system.
I've only encounter the beginning parts of this game on
this latest play-through so these relationships may be early game only
but the rewards for your work are obvious and the goals the game sets
how for you are no longer nebulous.
I can say with confidence that Godus is now a village builder, not
in the same sense as the Anno or Settlers series but with elements of
those titles that feed the addictive quality of increasing your
village's size, technology, and the ability of your people.
One of the more frustrating aspects of the earlier beta was
sculpting the land. An activity that takes up about 90% of the game was
previously an experience that required several precise clicks to get
right. The land would routinely bounce back at you requiring some
Sisyphus like task to flatten the world for your people. No longer.
The sculpting does now feel natural and behaves in an expected manner.
So I do recommend Godus even at this early stage. It is still
in beta and I ran into more than one technical issue each time I played
but these were easy to fight through given this young form of the
game's development.
I should mention, this is a
recommendation based solely on a few hours of gameplay. It appears,
based on the tech tree, that the game will hold up over time but it will
take a few more hours of actually playing to determine if this is the
case or not.
Wednesday, April 2, 2014
Diablo III: Reaper of Souls, First Impressions
I'm currently about four or five hours into
Reaper of Souls content. To give some background, I love playing Diablo
III but I"m nowhere close to a hardcore player. I finished through the
game once with a Barbarian previously. Before that, I had played
through Diablo and Diablo II perhaps three or four times each.
So
I'm not going to be able to tell you how the changes in Reaper of Souls
will modify the way a level 70 character farms but I can tell you how
it effects someone who has a few hours after work to play an action
RPG. It is awesome.
The changes to the loot system are
welcome and can be taken advantage of even without the Reaper of Souls
expansion. Basically, you get less loot but the items that do drop are
more pertinent to your character. While playing through the first act,
my Crusader was able to use all of the yellows that dropped and almost
all of the blues as well. You still get lots of extra items to sell or
salvage of course.
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| Loot. A play about finding footwear that gives a +3 to strength. |
The second biggest change I've had some
stick time with is the new class. The Crusader is a blast to play. I
like my Diablo characters simple and almost always play a tank of some
sort. The first act skills I've unlocked for the Crusader seem to allow
for killing groups of mobs easily as well as targeting specific larger
monsters when needed.
One of the more frustrating types of
mob is the one that runs away. Little creatures that skirt the edge of
your range but can be killed with a single blow can feel like chasing
mercury. The Crusader has a number of skills that extend your
character's range. So wiping up the skirters becomes much easier.
I
of course recommend the expansion for any Diablo III players but if
you're new to Diablo III or if you've been sitting on the fence, now is
the time to get into the game.
Monday, March 31, 2014
Can I survive island cultists while raiding tombs?
Monday, March 24, 2014
Mirror's Edge Gameplay
Having fun and playing Mirror's Edge for the first time.
I'm going to shoot her hair.
I'm going to shoot her hair.
Wednesday, March 19, 2014
South Park: The Stick of Truth Review
There are
two things that you should know about South Park: The Stick of Truth. First,
it is hilarious. I rarely laugh out loud due to intentional humor in a
video game but this game is actually funny. Second, it's a really good
RPG. While it pokes fun at the genre and at itself throughout, the
combat and gear mechanics work really well.
The combat in SP:TSOT is timing based. This is similar to the Mario and Luigi RPG games on the DS or 3DS. When you attack or defend, pressing the right button at the right time will have a significant effect on the amount of damage given or received. Performing these moves correctly will be the difference between winning and losing battles. This may be a turn off for some but personally, I love the mechanic. Every battle keeps you engaged.
The humor in this game is top notch but it is crude. There are swear words and scatological jokes at every turn. This is a South Park game so you wouldn't expect anything different. Farting is a major game mechanic and still funny after several hours of gameplay. Interspersed with these base references though are references to modern pop-culture and of course, several references to video games. Every game mechanic seems to not only work but also be a parody of a game mechanic seen in other games.
The Factors
I only have an hour factor:
I only have ten minutes factor:
Kids walking in factor:
Significant other factor:
Final verdict:
Monday, March 17, 2014
Euro Truck Simulator 2 Gameplay
Hauling hazardous cargo through English countrysides. Pro-tip: passing on a blind curve may be dangerous.
Friday, March 14, 2014
The Walking Dead (Season 1) Review
This is what a modern adventure game should feel like. I
have to admit to being a fan of the TV show and adventure games in
general so there is a level of bias here. Still, if the execution was
flawed, this game would have suffered significantly.
The game is a joy to play. It keeps you on your toes the entire time and in the end you will not only feel like you have survived something but you will most likely have made an emotional connection with more than one character.
The game is a joy to play. It keeps you on your toes the entire time and in the end you will not only feel like you have survived something but you will most likely have made an emotional connection with more than one character.
The Walking Dead is a modern style point and click. So you will be walking a character around what are essentially static environments. If you've had trouble with past games in controlling character movement, I believe The Walking Dead will be a refreshing change. There were a couple of times the character went in a different direction than I intended but this was never during critical moments.
And there are some critical moments. I hesitate to call these twitch moments but there are several times you will need to react quickly. This is a game set in a post apocalypse with zombies. It is not an action game but it would feel out of character if there were no action moments. The game does a good job of balancing those tense, think on your feet scenes, with cool-down moments giving you a chance to breathe.
Your choices have interesting consequences. Multiple playthroughs or having multiple people play the game, choosing different options, is recommended. These choices range from the seemingly inconsequential such as varying similar replies to a character's question to the critical such as choosing which life to save.
I only have an hour factor:
I only have ten minutes factor:
Kid walking in factor:
Mixed. This is a
Walking Dead game so it will have it's fair share of gore. There's also
a number of swear words used, probably a few more than you would hear
in a PG-13 movie. So this may be a headphones or after-bed time only
game. With regard to kids playing it, my own judgement says no kid
under 12 should play this. For kids older than 13, it will depend on
the kid. There are adult choices to be made in the apocalypse and you
will need to decide if your young ones are mature enough to make those
choices.
Significant other factor:
Significant other factor:
I generally do not like playing adventure games with another person but having two people play the game on their own time and talking about it later can be fun.
Final Verdict:
Steam Link:
Developer link:
Wednesday, March 12, 2014
Riptide GP2 PC Gameplay
Riptide GP2 PC Gameplay
I love arcade racers and the Hydro Thunder series is an old favorite. Riptide GP2 is by Vector Unit, the same makers as Hydro Thunder Hurricane for Xbox 360 and PC.
Monday, March 10, 2014
KAMI review
Technically, this is a one note game but the note is challenging enough to be rewarding. KAMI does not penalize you for wrong answers. You are more than welcome to solve each board in more than the minimum moves but you will feel shame and return to the same board to try harder. Restarting a level is quick and painless which goes along way to alleviating any frustration which could build over time.
The puzzle concept is fairly simple. Choose a color, click a differently colored square, turning all similar colored squared which also touch that square into the same color. The goal is to make the whole board the same color. As with all good puzzle games, the first few boards teach the basic concepts and the difficulty quickly ramps from there.
When I first started the game I thought the number of boards or levels seemed low but after spending ten minutes trying to solve one of the harder boards, I know longer feel this is the case.
KAMI is divided into two area, the regular puzzles are presented in increasing difficulty. Each section of the regular puzzles first introduces a general concept in how you solve the type of challenge presented. The premium puzzles are where the real head-scratchers are and these puzzles can take a long time to solve. Do not use the hints for the premium puzzles as that ruins the fun.
I only have an hour factor:
I only have ten minutes factor:
Kids walking in factor:
Significant other factor:
Unfortunately,
there appears to be only one save as of this writing. So there's no way to really compare
or compete against another user with their own progress on their own
save. Puzzle games are generally a solo experience but it would have
been nice to allow for a second or third user's clean sheet to start
from.
Final verdict:
Developer Link
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