Godus is still in beta and according
to the splash screen, only about half way complete. So the game is far
from a review stage.
I had every intention of writing an
article on Godus previously, a negative article about how the
development team failed to deliver on it's promise.
However, a new version was released a few weeks ago. I
recently played the update for a few hours and, in my mind, 22can has
redeemed itself with the release of 2.0. Godus, feels like a game now.
I don't mean that lightly. Before, Godus felt like mindless clicking
with a kind of nebulous goal somewhere in the future.
But now, the direction you are leading your people is
obvious. What you want and how you can accomplish it is clearly seen
and the game rewards you for moving in the proper direction.
Essentially,
the game revolves around a few systems that feed each other. Flatten
the land to get more followers and free chests with stickers. More
followers get you more belief (so you can flatten more land) and more
stickers improves the world through the card/time line system.
I've only encounter the beginning parts of this game on
this latest play-through so these relationships may be early game only
but the rewards for your work are obvious and the goals the game sets
how for you are no longer nebulous.
I can say with confidence that Godus is now a village builder, not
in the same sense as the Anno or Settlers series but with elements of
those titles that feed the addictive quality of increasing your
village's size, technology, and the ability of your people.
One of the more frustrating aspects of the earlier beta was
sculpting the land. An activity that takes up about 90% of the game was
previously an experience that required several precise clicks to get
right. The land would routinely bounce back at you requiring some
Sisyphus like task to flatten the world for your people. No longer.
The sculpting does now feel natural and behaves in an expected manner.
So I do recommend Godus even at this early stage. It is still
in beta and I ran into more than one technical issue each time I played
but these were easy to fight through given this young form of the
game's development.
I should mention, this is a
recommendation based solely on a few hours of gameplay. It appears,
based on the tech tree, that the game will hold up over time but it will
take a few more hours of actually playing to determine if this is the
case or not.
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